Settings II
IMPACT Resource Manager settings are vital in setting up and maintaining the company production settings and environment. Settings are divided into two sections, this is section II. In this section, the tree view settings are described, see figure 1 for the tree view.
Figure 1, Project Manager settings tree view
There are 15 different possible selections in the tree view, and they are hereby presented one at a time.
Addresses
Addresses present an overview of the stored addresses in the system. This is where the address administrator can add and delete addresses, see figure 1.
Figure 1, Addresses
There are two major parts of this view, a filter and a presentation of the filtered addresses. The filter options are:
- Name
- Type
- Delivery Address
- Shipper
- Consignee
- Other
- <All>
- Description
- Country
- City
- Street
When not using the options in the filter, all addresses will be displayed after pressing the refresh button.
Agents
Agents present an overview of the available agents in the system, see figure 2.
Figure 2, Agents
The agents view contains two major parts, the filter, and the agents view. The filter options are:
- Name
- Type
- Transport Company
- Driver
- Contact
- Other
- <All>
- Personnr
- First Name
- Last Name
When not using the options in the filter, all agents will be displayed after pressing the refresh button.
Working Calendar
The Working Calendar contains two major parts, Working Days and Invalid Days for each Division, please see figure 3.
Figure 3, The Working Calendar
In the working calendar, working days and holidays can be specified. There are two kinds of days for the calendar:
- Working Days
- Days when the selected Division is up and running, weekends may be specified as a holiday (day-off)
- Invalid Days
- Days where the selected Division is either on holiday (day-off) or working
The settings made in the working calendar are made by Division and therefore must be set for each division separately. The settings made here influence the cast calendar and the setup will be visible when doing cast planning.
Factories
In Factories, each production factory is added and thereby assigned a Production Factory id, see figure 4.
Figure 4, Production Factories
Here, the following fields are available for each factory:
- Name
- External Name
- Main Address
- Pickup Address
- Invoice Address
- CE Code
- Transport Code
- Tran Gan Code
- Text1
- Text2
- Text3
- Text4
- Description
- Production Factory Id
After adding a factory with the "+"-button, the fields may be edited.
Divisions
The Divisions section is where production divisions are added, see figure 5.
Figure 5, Production Divisions
When a new production division is added, it is given a unique division id. Add a division by pressing the "+"-button. Each division contains the following fields:
- Name
- Division Type
- Production
- Transport
- Other
- Factory
- Manager
- Address
- Description
- Division Id
The set field data is then saved by pressing the "Save Changes"-button that appears after the creation of a new division.
Divisions also contain the possibility to add the number of hours available during a time period and the number of active working shifts during this period, see figure 6. Especially take note of the Production Date filter, this can be used to plan and view specific time periods.
Figure 6, Divisions time and shift specification (left), Division user administration (right)
Adding a third shift with 160 allocatable work hours during a five day period can be accomplished by right clicking in the Available Times window, see figure 7 and 8.
Figure 7, adding a new shift, new
Figure 8, adding a new shift, creating newly available times
Cast Units
Cast Units is where cast units are added to a specific production Division, hence, before creating cast units, a production division must be created.
Figure 9, Cast Units, note that a division is selected
There are three different types of cast units:
- Bed
- Table
- Pallet
If the factory is using strand reinforcement, the bed strand type is to be changed from Standard to Bed, please see figure 10.
Figure 10, Cast Units, Strand Type set to Bed and five strands added
The strands have the following settings:
- Used (check or unchecked)
- Position (1, 2, ..., n)
- X (X-coordinate)
- Y (Y-coordinate)
- Dimension (stand diameter in milimeters)
- Quality
- Prestressing (MPa)
Element Groups
For each factory, element groups may be created. Each element group contains:
- Name
- Description
- Unit
- BBC (Tickbox for True/False)
- CE (Tickbox for True/False)
- EN Code (for example SS-EN XXXXX)
- EN Description
Figure 11, Element Groups
Storages
Storages are where Storages are added to a specific Factory, hence, before a storage unit, a factory must be available, see figure 11.
Figure 11, Storages
Each storage must have a name, description is optional.
Stack Template
Stack template is where predefined stacks can be defined, these can later be used in the stack module, see Figure 12.
Figure 12, Stack Templates
The following fields are available:
- Description
- Type
- Max Length
- Max Width
- Max Mass
- Max Element Count
Transport Vehicle
Transport Vehicles is where predefined transport vehicles are defined, please see figure 13.
Figure 12, Transport Vehicles
The following fields are available for the vehicles defined:
- Name
- Vehicle Type
- Description
- Max Length
- Max Width
- Max Height
- Max Mass
- Max Element Count
Transport Template
Transport template is where predefined transport units such as trailers, is defined. After a transport template is added, vehicles and trailers can be added to that template, see figure 13.
Figure 13, Transport Templates - Vehicles
In vehicles, the transport vehicles defined in Transport Vehicle can be added to the Transport Template. For each template, transport actors can be added, see figure 14.
Figure 14, Transport Templates - Transport Actors
Transport Cost
Number Generator
Status
Message Log