Changes for page Settings II

Last modified by Kristofer Hellman on 2019/02/15 16:03

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edited by Kristofer Hellman
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1 +Settings II
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1 +IMPACT Applications.Resource Manager.WebHome
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1 -XWiki.XWikiGuest
1 +XWiki.KristoferHellman
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1 +en
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1 +(% class="row" %)
2 +(((
3 +(% class="col-xs-12 col-sm-8" %)
4 +(((
5 +(% class="wikigeneratedid" %)
6 +IMPACT Resource Manager settings are vital in setting up and maintaining the company production settings and environment. Settings are divided into two sections, this is section II. In this section, the tree view settings are described, see figure 1 for the tree view.
7 +
8 +(% class="wikigeneratedid" %)
9 +[[image:1549547604001-526.png||height="343" width="233"]]
10 +
11 +(% class="wikigeneratedid" %)
12 +Figure 1, Project Manager settings tree view
13 +
14 +(% class="wikigeneratedid" %)
15 +There are 15 different possible selections in the tree view, and they are hereby presented one at a time.
16 +
17 +== Addresses ==
18 +
19 +Addresses present an overview of the stored addresses in the system. This is where the address administrator can add and delete addresses, see figure 1.
20 +
21 +[[image:1549548316045-666.png||height="82" width="1000"]]
22 +
23 +Figure 1, Addresses
24 +
25 +There are two major parts of this view, a filter and a presentation of the filtered addresses. The filter options are:
26 +
27 +* Name
28 +* Type
29 +** Delivery Address
30 +** Shipper
31 +** Consignee
32 +** Other
33 +** <All>
34 +* Description
35 +* Country
36 +* City
37 +* Street
38 +
39 +When not using the options in the filter, all addresses will be displayed after pressing the refresh button.
40 +
41 +== Agents ==
42 +
43 +Agents present an overview of the available agents in the system, see figure 2.
44 +
45 +[[image:1549548921903-500.png||height="73" width="1000"]]
46 +
47 +Figure 2, Agents
48 +
49 +The agents view contains two major parts, the filter, and the agents view. The filter options are:
50 +
51 +* Name
52 +* Type
53 +** Transport Company
54 +** Driver
55 +** Contact
56 +** Other
57 +** <All>
58 +* Personnr
59 +* First Name
60 +* Last Name
61 +
62 +When not using the options in the filter, all agents will be displayed after pressing the refresh button.
63 +
64 +== Working Calendar ==
65 +
66 +The Working Calendar contains two major parts, Working Days and Invalid Days for each Division, please see figure 3.
67 +
68 +[[image:1549550354179-910.png||height="143" width="1000"]]
69 +
70 +Figure 3, The Working Calendar
71 +
72 +In the working calendar, working days and holidays can be specified. There are two kinds of days for the calendar:
73 +
74 +* Working Days
75 +** Days when the selected Division is up and running, weekends may be specified as a holiday (day-off)
76 +* Invalid Days
77 +** Days where the selected Division is either on holiday (day-off) or working
78 +
79 +The settings made in the working calendar are made by Division and therefore must be set for each division separately. The settings made here influence the cast calendar and the setup will be visible when doing cast planning.
80 +
81 +== Factories ==
82 +
83 +In Factories, each production factory is added and thereby assigned a Production Factory id, see figure 4.
84 +
85 +[[image:1549551734224-887.png||height="74" width="1000"]]
86 +
87 +Figure 4, Production Factories
88 +
89 +Here, the following fields are available for each factory:
90 +
91 +* Name
92 +* External Name
93 +* Main Address
94 +* Pickup Address
95 +* Invoice Address
96 +* CE Code
97 +* Transport Code
98 +* Tran Gan Code
99 +* Text1
100 +* Text2
101 +* Text3
102 +* Text4
103 +* Description
104 +* Production Factory Id
105 +
106 +After adding a factory with the "+"-button, the fields may be edited.
107 +
108 +== Divisions ==
109 +
110 +The Divisions section is where production divisions are added, see figure 5.
111 +
112 +[[image:1549552732876-510.png||height="148" width="1000"]]
113 +
114 +Figure 5, Production Divisions
115 +
116 +When a new production division is added, it is given a unique division id. Add a division by pressing the "+"-button. Each division contains the following fields:
117 +
118 +* Name
119 +* Division Type
120 +** Production
121 +** Transport
122 +** Other
123 +* Factory
124 +* Manager
125 +* Address
126 +* Description
127 +* Division Id
128 +
129 +(% class="wikigeneratedid" %)
130 +The set field data is then saved by pressing the "Save Changes"-button that appears after the creation of a new division.
131 +
132 +(% class="wikigeneratedid" %)
133 +Divisions also contain the possibility to add the number of hours available during a time period and the number of active working shifts during this period, see figure 6. Especially take note of the Production Date filter, this can be used to plan and view specific time periods.
134 +
135 +(% class="wikigeneratedid" %)
136 +[[image:1549566662583-245.png||height="188" width="1000"]]
137 +
138 +(% class="wikigeneratedid" %)
139 +Figure 6, Divisions time and shift specification (left), Division user administration (right)
140 +
141 +(% class="wikigeneratedid" %)
142 +Adding a third shift with 160 allocatable work hours during a five day period can be accomplished by right clicking in the Available Times window, see figure 7 and 8.
143 +
144 +(% class="wikigeneratedid" %)
145 +[[image:1549567093766-698.png||height="356" width="833"]]
146 +
147 +(% class="wikigeneratedid" %)
148 +Figure 7, adding a new shift, new
149 +
150 +(% class="wikigeneratedid" %)
151 +[[image:1549567151399-757.png||height="372" width="832"]]
152 +
153 +(% class="wikigeneratedid" %)
154 +Figure 8, adding a new shift, creating newly available times
155 +
156 +== Cast Units ==
157 +
158 +Cast Units is where cast units are added to a specific production Division, hence, before creating cast units, a production division must be created.
159 +
160 +[[image:1549568416406-884.png||height="123" width="1000"]]
161 +
162 +Figure 9, Cast Units, note that a division is selected
163 +
164 +There are three different types of cast units:
165 +
166 +* Bed
167 +* Table
168 +* Pallet
169 +
170 +If the factory is using strand reinforcement, the bed strand type is to be changed from Standard to Bed, please see figure 10.
171 +
172 +[[image:1549980315873-207.png||height="172" width="1000"]]
173 +
174 +Figure 10, Cast Units, Strand Type set to Bed and five strands added
175 +
176 +The strands have the following settings:
177 +
178 +* Used (check or unchecked)
179 +* Position (1, 2, ..., n)
180 +* X (X-coordinate)
181 +* Y (Y-coordinate)
182 +* Dimension (stand diameter in milimeters)
183 +* Quality
184 +* Prestressing (MPa)
185 +
186 +== Element Groups ==
187 +
188 +For each factory, element groups may be created. Each element group contains:
189 +
190 +* Name
191 +* Description
192 +* Unit
193 +* BBC (Tickbox for True/False)
194 +* CE (Tickbox for True/False)
195 +* EN Code (for example SS-EN XXXXX)
196 +* EN Description
197 +
198 +[[image:1549985263989-820.png||height="150" width="1000"]]
199 +
200 +Figure 11, Element Groups
201 +
202 +== Storages ==
203 +
204 +Storages are where Storages are added to a specific Factory, hence, before a storage unit, a factory must be available, see figure 11.
205 +
206 +[[image:1550069848837-694.png||height="211" width="411"]]
207 +
208 +Figure 11, Storages
209 +
210 +Each storage must have a name, description is optional.
211 +
212 +== Stack Template ==
213 +
214 +Stack template is where predefined stacks can be defined, these can later be used in the stack module, see Figure 12.
215 +
216 +[[image:1550155064847-552.png||height="143" width="788"]]
217 +
218 +Figure 12, Stack Templates
219 +
220 +The following fields are available:
221 +
222 +* Description
223 +* Type
224 +* Max Length
225 +* Max Width
226 +* Max Mass
227 +* Max Element Count
228 +
229 +== Transport Vehicle ==
230 +
231 +Transport Vehicles is where predefined transport vehicles are defined, please see figure 13.
232 +
233 +[[image:1550155242486-498.png||height="172" width="862"]]
234 +
235 +Figure 12, Transport Vehicles
236 +
237 +The following fields are available for the vehicles defined:
238 +
239 +* Name
240 +* Vehicle Type
241 +* Description
242 +* Max Length
243 +* Max Width
244 +* Max Height
245 +* Max Mass
246 +* Max Element Count
247 +
248 +== Transport Template ==
249 +
250 +Transport template is where predefined transport units such as trailers, is defined. After a transport template is added, vehicles and trailers can be added to that template, see figure 13.
251 +
252 +[[image:1550155879786-184.png||height="292" width="510"]]
253 +
254 +Figure 13, Transport Templates - Vehicles
255 +
256 +In vehicles, the transport vehicles defined in Transport Vehicle can be added to the Transport Template. For each template, transport actors can be added, see figure 14.
257 +
258 +[[image:1550156017959-312.png||height="296" width="979"]]
259 +
260 +Figure 14, Transport Templates - Transport Actors
261 +
262 +== Transport Cost ==
263 +
264 +
265 +== Number Generator ==
266 +
267 +== Status ==
268 +
269 +== Message Log ==
270 +
271 += =
272 +
273 += =
274 +
275 +
276 +)))
277 +
278 +{{toc scope="LOCAL"/}}
279 +
280 +(% class="col-xs-12 col-sm-4" %)
281 +
282 +)))
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Copyright 2018 StruSoft AB
Impact Documentation