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1 === //**Is the new TBT 15.1 compatible with old TBT projects?**// ===
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3 No. Do not use this version with Tekla projects already used with the old TBT.
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6 === //**Can I install TBT 15.1 alongside an old TBT installation while I’m finishing my old projects?**// ===
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8 Yes, but use only one of them for each project.
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11 === //**Will TBT 15.1 use my old settings?**// ===
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13 Yes. When TBT 15.1 starts for the first time, it will copy your old settings to a new separate location.
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16 === //**I cannot run TBT 15.1 with Tekla Structures 2016i or earlier?**// ===
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18 TBT 15.1 supports Tekla Structures 2017, 2017i, 2018, 2018i, 2019.
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21 === //**Will the old TBT be discontinued?**// ===
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23 Yes. However, it will still be downloadable.
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26 === //**I can’t find the old element mark mode that allowed me to manually set marks!**// ===
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28 This is baked into the manual mapping feature.
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31 === //**Will object IDs be preserved if I delete an object in IMPACT and re-save it in TBT?**// ===
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33 Yes.
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36 === //**I want new IDs, what do I have to do?**// ===
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38 You have to change the Assembly/Cast unit GUID of the Tekla Object. GUIDS are tied to IMPACT IDs.
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41 === //**How do I restore a backup in TBT 15.1?**// ===
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43 Check the IMPACT folder in the Tekla project folder. If you have any backups, they appear in a folder with a timestamp. Replace the content in the Sync Model folder with that of the backup and restart.
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46 === //**Can I manually create a backup?**// ===
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48 Yes. See the Backup chapter.
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51 === //**Why does the geometry sometimes differ between Tekla and IMPACT?**// ===
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53 We use two very different ways to ‘build’ the elements in 3D. We continuously improve the geometry conversion to get as similar elements in IMPACT as possible.
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56 === //**Can I improve the geometrical conversion?**// ===
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58 IMPACT elements are mainly blocks carved out with recesses. Utilize Tekla Booleans (pure boolean parts) as these are almost always converted to IMPACT.
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61 === //**Do I still need to be careful with which selection mode I use when importing data to TBT?**// ===
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63 Just select everything as assemblies from now on. You can also select as part, but TBT will analyze the selection and find the appropriate Assembly/Cast-Unit. **Note: **Use Cast-Units as much as possible as Cast-Units are the closest representation to IMPACT Elements.
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66 === //**I have a question, feedback or feature request. Where do I go?**// ===
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68 Contact the IMPACT support at [[https:~~/~~/strusoft.com/products/impact#support>>https://strusoft.com/products/impact#support]]
Copyright 2018 StruSoft AB
Impact Documentation